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TencentARC / Pixal3D

Pixal3D

bytencentarc

Pixal3D converts a single image into a textured 3D GLB mesh. It uses pixel-to-3D back-projection so geometry stays aligned to the input view.

3D GenerationH200
Model ID
Pixal3D
Provider
tencentarc
Updated
1781276757
Pixal3D
4
Comments
Average rating : 4.2 (6 users)
Providertencentarc
ModelPixal3D
3D GenerationH200
wiro playground—tencentarc/Pixal3D
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Supports: JPG, JPEG, PNG, GIF, WEBP, HEIC

Image to convert into a 3D mesh; background is automatically removed if no alpha channel is present

3D generation resolution: 1024 (recommended), 1536 (highest quality)

PBR texture map resolution in pixels for the GLB export

Sample outputs
Updated 1781276757

Overview

Pixal3D is an image-to-3D model from TencentARC. It builds a 3D mesh that matches the input photo’s viewpoint, not a generic pose. The pipeline lifts 2D image features into 3D with pixel back-projection, then generates structure, detailed geometry, and textures in stages. You get a ready-to-import GLB asset, which reduces manual cleanup for games, AR, and product renders.

What you can build

  • Turn product photos into GLB assets for ecommerce viewers
  • Create prop meshes for Unity or Unreal from concept art
  • Make quick graybox assets from a single reference image
  • Generate textured kitbash parts for Blender scenes
  • Convert sprite-like artwork into simple 3D stand-ins

Inputs

  • One reference image (PNG, JPG, or WebP). PNG with transparency works best for clean silhouettes.
  • A generation resolution choice (for example 1024 or 1536). Higher values usually add detail.
  • A texture map size for the exported GLB (from 1024 up to very large sizes, if supported). Larger textures increase file size.
  • An optional random seed as a whole number. Use it to reproduce the same result.
  • A mesh detail target for export, given as an approximate face budget. Higher budgets keep more geometry detail.
  • Advanced quality controls for the 3-stage generation: - Structure stage step count and guidance strength. This controls the coarse 3D layout.
    • Shape stage step count and guidance strength. This controls fine geometry detail.
    • Texture stage step count and guidance strength. This controls how strongly textures follow the input colors.
    • Guidance rescale controls for each stage. These can reduce artifacts when guidance is high.
    • Timestep rescale controls for each stage. These shift where the sampler spends effort.
  • An advanced detail cap for the high-resolution stage, expressed as a token budget. Higher budgets can capture finer structure.

Outputs

  • A downloadable 3D GLB file.
    • It contains a triangle mesh with UVs.
    • It includes a material setup with textures baked at your chosen texture size.
    • The mesh is simplified toward your chosen face budget for easier downstream use.
  • The seed actually used for the run, so you can re-run the same setup later.

Recommended settings

  • For most assets: use 1024 resolution and a 2048 texture size.
  • For close-up hero assets: use 1536 resolution and a 4096 texture size, if available.
  • If geometry looks too soft: increase the shape stage steps before raising guidance.
  • If you see noisy bumps or spikes: lower shape guidance slightly, or raise shape guidance rescale.
  • If textures look oversaturated: keep texture guidance low and rely on more texture steps.
  • For real-time engines: keep the face budget closer to a few hundred thousand, then add LODs in your engine.

Limitations

  • Single-image 3D is ambiguous. Hidden surfaces may be guessed or incomplete.
  • Occlusion hurts results. Hands over objects, hair, and clutter often cause holes.
  • Busy backgrounds can confuse segmentation. A clean cutout or transparent PNG helps.
  • Thin structures and reflective surfaces can break into disconnected parts.
  • Low-resolution, blurry, or heavily compressed inputs reduce mesh detail and texture clarity.
  • If the subject is cropped out of frame, the model may invent missing geometry.

Safety & compliance

  • Follow the Pixal3D license terms when you use the weights and outputs.
  • Don’t use it to create illegal content or to violate privacy rights.
  • Don’t upload images you don’t have rights to use, especially brand assets or copyrighted designs.
  • Access restrictions may apply in some regions, depending on the model host and license gating.

API quick start

Run Pixal3D with a single API call.

POST https://api.wiro.ai/v1/Run/TencentARC/Pixal3D
{
  "inputImage": "https://your-cdn.com/input.png",
  "pipeline_type": "1024_cascade",
  "texture_size": 2048,
  "max_num_tokens": 49152
}
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